Pages: [1] |
1. Manufacturing, worth getting into? - in Science and Industry [original thread]
Salpad wrote: Roman Fuego wrote: Cap James Tkirk wrote: Install ISK PER HOUR look at items you want to make profit??? This. ISK Per Hour is the single best tool I've seen in a year for mfg/indy work. If you want to get started on...
- by Roman Fuego - at 2012.12.12 12:57:00
|
2. Manufacturing, worth getting into? - in Science and Industry [original thread]
Razor Rocker wrote: Honestly with so little to invest I wouldn't even try to start manufacturing. Instead get into mining, or running anoms. You'll make more isk/hr if done properly, then when you've enough ISK try to get into manufacturing. I'...
- by Roman Fuego - at 2012.12.11 13:30:00
|
3. Manufacturing, worth getting into? - in Science and Industry [original thread]
Cap James Tkirk wrote: Install ISK PER HOUR look at items you want to make profit??? This. ISK Per Hour is the single best tool I've seen in a year for mfg/indy work. If you want to get started on 200mil look into scourge fury/precisio...
- by Roman Fuego - at 2012.12.11 01:50:00
|
4. Amarr T2 Production - in Science and Industry [original thread]
Don't let the posters put you off. The only thing that can be tricky to get is the steady supply of copies for invention. The rest of the suff you can get at jita and still make a nice profit.
- by Roman Fuego - at 2012.11.17 04:07:00
|
5. Mining: Branching Out - in Science and Industry [original thread]
Darenthul wrote: Denal Umbra wrote: Rig manufacturing is huge profits with huge investment. A bit risky to start off at the start and you -need- researched bpo's and PE5 to be competitive with the others. Without PE5 and researched bpos, you...
- by Roman Fuego - at 2012.11.06 03:44:00
|
6. space trucker looking for work - in Science and Industry [original thread]
If you can guarantee someone a fast response time for hauling I'll bet you'd make a lot of money. Hauling services like Red Frog can take as long as 3 days (though they typically do not). If you can find an indy that requires guaranteed fast deliv...
- by Roman Fuego - at 2012.11.05 13:03:00
|
7. inventing T2 ammo and charges - in Science and Industry [original thread]
You can make money on missiles. There are even some cases where decrypters are useful. For example a user manual gives a nice PE boost if you are running 10 slots 24/7. If you don't have much isk missiles are also nice because they don't require a...
- by Roman Fuego - at 2012.10.20 20:25:00
|
8. Making money - in Science and Industry [original thread]
Riyal wrote: Are using a program like 'isk per hour' up determine the top products to make? I ask as it is a good way to make items that are great on paper, but have no demand and so will never shift. I have found having a large selection of ...
- by Roman Fuego - at 2012.09.21 12:21:00
|
9. Making money - in Science and Industry [original thread]
Market research is the key. I have some BPO's I almost always make money on... Either because someone is manipulating the market or the items are just a pain to make. I tend to buy 3bil worth of mats on the weekend and make 400-700mil off of it ov...
- by Roman Fuego - at 2012.09.21 02:45:00
|
10. How do you evaluate whether your trade hauling ship is gank-worthy for profiteer? - in Science and Industry [original thread]
Tau Cabalander wrote: I recently hauled over a billion ISK in a rookie ship, from Amarr to Jita. I knew it was stupid, but I also knew that unless there was an fast locker at a gate, I was unlikely to be caught, so I knowingly took the risk. [...
- by Roman Fuego - at 2012.08.25 23:39:00
|
11. How to manufacture Tech 1 items with profit - in Science and Industry [original thread]
I get a bit of a laugh at all the posts talking about how unprofitable T1 in jita is. I've been doing quite well for months doing primarily T1 in jita. Relisters are constantly buying up items and helping everyone make a nice profit. They key is t...
- by Roman Fuego - at 2012.08.18 03:47:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |